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Thread: Spiker the Biker

  1. #1
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    Default Spiker the Biker

    I know I'm supposed to search...well I have searched and found *some* info

    If it rolls a 4 on feature = IM mode
    Go for Hi/Lo Notes = better than JP (1st gamble hi/lo is free)

    But anything else for it?

    I know its an old machine but its just popped up in a VERY obscure place...

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    if u get a hi-lo gamble on ? - the lights / or alpha indicates whether it will go high or low

    if it first says high on the alpha thats the way the gamble WILL go.. just in case anyone didnt know that one..]

    high light [hold button] flashing first = go high too.

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    Rank: Untouchable Scott's Avatar
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    the first gamble is not 'guaranteed' if you go higher than an 11 or lower than a 12 is is very likely to lose... any other number is guaranteed to not lose though.. this is because it would guarantee more than the jackpot amount.

    One of my favourite machines of all time but I havnt even seen one in over a year now I dont think..

    some other tips that are just springing back to mind.. I have no doubt I could still read it like a book if I played one again.. used to have one at work you see

    Anyways:
    1) If you get the third 'let em spin' hold on the bikers then check you dont have two fruits now matching as holding the fruits will bring them instead.. amazing how many people miss this.. a melons feature is not uncommon

    2) Bonus hi/lo nudges.. the gamble is guaranteed on ANY number on the first number

    3) a 4 on first spin is of course, IM board.. this is pretty well known though...

    4) It is very susceptable to the old barcrest forces.. knock back a few IM's (take £1).. skillstopping to gameover will NOT work... and it *should* really start buzzing.

    Cant really think of much else right of the top of my head but on the £15 models you can guarantee 3 Jackpots from super hi/lo notes somehow but I cant remember.. maybe someone will elaborate.. if it comes back to me later I will post.
    Why has it come to this?

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    Yes, those 'hold swaps' for the third hold after holding for bikers...
    I found you could usually swap to £5.

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    I think on first chip a 5 was no lose if u went lower (obviously on 2nd gamble).

    Must admit it never worked on the ones i played.

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    Rank: Untouchable cfdu's Avatar
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    Quote Originally Posted by Scott.elsworthy
    4) It is very susceptable to the old barcrest forces.. knock back a few IM's (take £1).. skillstopping to gameover will NOT work... and it *should* really start buzzing.
    yes it does. on the i.m. board the eyes flash before the board lights up. simply kill yourself before surviving the 4 question marks.
    you are living proof that god has a sense of humour.

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    Rank: Untouchable S6TAV's Avatar
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    I thought that third hold was well chipped out. Haven't seen one in ages except for a £5JP which i dont really bother with

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    Rank: Untouchable Scott's Avatar
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    Why would it be chipped out its not exactly a very profitable method as it doesnt even do it all the time. Its more a way to fill the board quicker.

    As for the knockbacks.. yes the other guys are right.. just skillstop to gameover or whatever before you get all 4 question marks... Knock back a few times then it should really start to buzz.
    Why has it come to this?

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    Rank: Untouchable Justanewone's Avatar
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    All above are true...

    Flashing Eyes equals IM, usually giving 4 as first spin, sometimes the eyes dont flash and gives 4 - this is a major streak!!! And there is the random IM which comes occassionally and dies after! First gamble is not guaranteed on hi/lo notes go with the numbers, as said b4 11 high has to give 30 on the 15er so if it dont want to give it, it wont. 25 Version never take hi/lo notes always take JP and hope for streak. When you get high low continue the first thing that flahses on screen is the way to go. Also as said Spiker supports swap holds, so if you held 2 bikers and on the third hold you had 2 fivers, blue/red sevens then hold the win dependant on number (which usually changes), problem with the swap hold on fruits is that the machine costs for next board so either pot it and hope for streak (dboutful) try 3-5 quid and if no board leave it.

    Dave
    Everything in Life is Circular

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    Quote Originally Posted by Scott.elsworthy
    the first gamble is not 'guaranteed' if you go higher than an 11 or lower than a 12 is is very likely to lose... any other number is guaranteed to not lose though.. this is because it would guarantee more than the jackpot amount.
    I wasnt on about the gamble when u get hi-lo notes. rather the gamble high or low to survive off a ? ..

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