been told that there is a chip out yesterday, just thought i would pass the info on, i havent come across one yet, so i dont know what signs to look for, i will post more as soon as i find out.
...version that makes it even less profitable?
Can somebody tell me the answer to the following questions, only yes/no is required, that's all:
1. Is there an emptier for D&P?
2. Is there a method that reliably gets more than £10 profit?
Currently, I try and avoid these nasties. I swear that they have a credit cycle for JP and top boards.
And very very very foolishly I fell foul to Fireball last night. After having made a significant profit on some other machines, I obviously felt lucky and thought that it couldn't possibly hurt to play the machine as I could hear it backing and I knew that it had at least £30 go into it, in the 1 hour I was playing other machines in that pub.
We are talking £110 in for £69 pounds out. A couple of very staggered top boards and some Super wins. Worse ever on these that was.
I cannot believe I played it. Why why do you think that you are invincible after a run of wins and then play some old shite you really know will knob you, large stylie? Is that an opposite side of "chasing loses" type addition - sorry should be added to prev post on this.
I cant really answer your questions with 100% confidence.. However, DnP and Fireball are not to be played to rape it!! Simple. There is no method that will make a killing.
The method of playing these machines is to get quick profit. Whether its £5 or £20 its still profit! It will take no longer than 30 minutes to do and if it is backing you can achieve a profit 75% of the time. Get in, JP, get out, move on. The way machines are chipped nowadays, you rarely gain a large profit from forcing machines for top feature and hoping for streaks.
The best way to play, specifically dnp and fireball, is to use the method u know and get a quick, easy JP then move on.
Hope this helps...
emptier - probably
method - yes (but ur not guaranteed anything, even if its backing. if its playing however your probably gonna make a half-alright profit with the method, which im sure is posted on here somewhere).
smoke me a kipper, i'll be back for breakfast
no emptier for dnp thats for sure
the base programming is, what, almost 5 yrs old and criticals were ironed out a long long time ago (gambling steps on old revolutions - ah great days)
people have been claiming a method that allows 4 JPs out of any machine, but frankly i think its bollocks. I mean why 4? An programming fault empty would be as many JPs as you like (in financial terms), whereas a method would be a maximum possible from machine without it running against payout profile. Given that it cant be an emptier if the limit is 4 JPs it must be a method. However - every fucker is hitting these so chances of coming acorss one ready to dump £100 is non existent
Conclusion - its bollox
shit, my brain fires quick this early in the mornin' i should really use this for work not semi pointless posts on here
is it displayed in number form (3) or money form (£0.90)?
sign of a chip?
I'll keep it brief : -
1. There are several chips out for both, 1st chip came out months ago...
2. There is a way to play them, other than that stepper surprise shite..
The only clue your getting is "you gotta know the set-ups"
This topic is getting boring now..So hopefully people will stop posting what they hear all the time..
End of Discussion,,
XT
There is probably no emptier for this as it is preactically identical to stuff that is 4/5 years old.. Revolution, Battle Axe, Golden Dragon, Fireball...
(Yes I know the steps/hots differ.. albeit slightly)..
I am sure all faults have been ironed out by now which is why these machines are such fuckers too profit from and the stepper surprise thing? its shite.. it used to turn me over a tidy profit now that seems what every one who plays the machine seems too aim for.. useless.
There is much more profitable stuff around at the moment I would advise leaving this one and clones well alone unless you really are going for any profit then getting off it.
I must say.. another method I have seen in action a few times is sacking all boards with less than about 3/4 steps (Not D&P) and too keep aiming only for bonuses which you want 4+ steps from (v. hard) and then using them and of course I few hi/lo's too reach Nearest win with enough nudges to get JP/£10 and getting off it.. again pretty useless method but does stop messing around with the 'board' so much..
*sigh*
Why has it come to this?
found my first chipped dnp today, played a bit too much like a ba, just thought i would let you all know, that there out there didnt lose too much on finding it out.
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