I'm sure we've all had a go on one of those skill with prizes machines..you know the type..multi choice games from hangman to cluedo to spot the difference. I'm not actually sure but I assume they are classed as SWP's?
Then how do they get around the blatant impossible to break block when the machine is not ready to play....i.e. The other half and I like to play the game called 'wordzsearch' ..now as it goes this game isn't actually that difficult..find 7 words get a free game..8 words wins you a quid and upto 12 words for a fiver. The catch comes in the form of the time limit allowed to find the word...at best you have a very generous amount of time when it wants to pay..at worst the counter can get down to zero in real terms in less than 3 seconds when it doesn't want to pay. It makes me laugh that this is still classed as 'skill' because it's a million to one chance that you will find the word before the timer hits zero...no chance! As for spot the difference..the time bar disappears in less than a second sometmes on the higher levels! It reminds me of the crystal maze machines where to win the £5 you had to collect 50 or more gold tokens after silver deduction and it put 60 gold tokens on the screen and 100 silver when it didn't want to pay, and 100 gold and 60 silver if it had been played by munters for about £15 through. Seems as long as there is an element of possibility no matter how small of you winning, even though you've got no chance they can get away with it.
Still...crystal maze was a class pub game with your mates...I particularly liked the guide the ball round the maze ones where you just span the shit out of the tracker ball![]()


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