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Thread: Dosk & Pecks...

  1. #1
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    ..this is Barcrest latest and looks like a clone of Fireball, same rules apply. I try and avoid Fireball and of course this one unless I see someone pouring loads of money into it and doing the recycling thing.

    When I have seen £50 been recycled through it and it is full then the next streak is not too far away. I find that if you force £30+ into it at this point it will often to 2x£25 off a top red feature. Alternatively, you can do the recycle thing for a streak of often £30+. I haven't worked out which is the best approach yet, so I am a bit suss on this. I was much better on prev clones of this as they gave steps instead of red numbers, which gave you more possibilies on the board re getting more nudges when super (nudges go both ways in super mode).

    The latest clones have this annoying habit of give lucky seven on bonus nunbers, and they have far more bonus options - Boost is now pants and it is Disc Blitz that does the trail run jobby.

    Anyone else?

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    daz
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    fireball and dosh and pecks r buzzing games surely u dont know how to play them yet!

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    Rank: Member williamsheffield's Avatar
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    steps were much better than the red numbers but when you land on a no lose red no. say a 3 and your other reds are say 2 ,5 ,6 ,10 , gamble for the more of a chance of getting another red number if you have a few reds i find it usally jumps from one to another using this method. Also when you get up if you can take you nudges to boost your money and carry on it almost always gives you an extra 2 cash on your next spin.
    but wise err err err

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    Rank: Untouchable Scott's Avatar
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    One thing I have noticed with this is the nudges.. here you can have like 15 nudges and your best win can still be only a few ££, on Revolution and the like that many nudges would usually be £6+

    Also forcing this one is a bad idea as it has same streak system as Fireball, Revolution, GoldenDragon and Battleaxe... Best to force it only for say a red top feature and see if that goes twice then seeing if your next board is invincible (features start at about the fourth feature up.. 12..1..12..1 etc)

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    I have forced this machine to pay from all cash, feature and nudges and i hav never streaked it from any!how ya do this? also as 4 battleaxe is there a free win for the one the same as locohold! any help would be good!

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    v poor machine from barcrest

    hasnt got any free win i know of - very early versions of battleaxe/ golden dragon did - i believe from tutti frutti, and that was overrated

    it can really suck £1's when full, a good £30/40 before first JP, and dont automatically assume it'll then dump another £50 - lots of times it wont

    i honestly try and avoid this, but would suggest that if you start getting 2 fireballs from bonuses on the disc the n it's getting ready to force the top feature upon you. When it forces this on you it s a minimum £40 or so

    apart from that, save nudges for locohold - its 2 moves either way from where you stop the reels. also consider gambling to locohold from feature below

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    well, maybe i'm about to eat my hat on this...

    for anyone thats seen the Superarcadia post frenzy on this...whaddyareckon...bull as always?

    Method 1
    Get JP (doesnt matter how)
    When money is banking press cancel when below £10.
    Keep pressing Cancel thru out
    After JP has banked inset £15 straight into machine
    Bank is now £75
    repeat and its empty

    Method 2
    4 hot numbers
    gamble to Prize Grabber
    JP

    Method 3
    Free win from 'run around' feature (whatever they've called it) on a certain symbol (which one could it be?)

    2 & 3 i'm very dubious about but 1 - who knows. Not had a bad long weekend so will try it...you can all laugh when i report back

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    so - any1 tried it?

    what was the result?

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    ...prize grabber the feature where it randomly flashes up a set-up of coins on the coins board at the bottom of the machine. I doubt that this awards them all full for JP.

    Additionally...Runaround rarely gives more than £4 and will ALWAYS lands on the lowest fruit available. It is the one feature that the machine likes to give before bumming you out because it doesn't want to pay out past the standard £3/4 block. It is also the one feature that most recyling players take, so if it was a free win on fruit values <£5 I think we would all know by now. OK, yes maybe JP, melons, or a seven could be a free win, but quite honestly the machine never gives it from Runaround.

    Now, let's consider the first tip. OK, when do I insert the £15, after pressing Cancel, or after releasing Cancel? Do I need to take a proper JP from Locohold or from the cash stack, or does the top feature count too? Hmm. I'm tempted to try it just incase, but I do not have high hopes. I also do not fancy forcing JP out of this machine, since it is a tight little bugger and has the potential to skint you fairly quickly.

    These emptiers came from "Grandslam", right?

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    yep its from "grandslam" - though not the original i hear - i take NO responsibility for the validity or otherwise but was just amused that the messages were del;eted from superarcadia so quickly. quite possibly becoz they were bollox, but......

    runaround when feature is red gives JP if symbol available, so use them nudges (i've done this myself). not sure if it always gives the highest win available though as usuyally i dont play fireball/ d n p and if i do its for JP off locohold or straight force.

    his original post stated you should press cancel when £10 of JP left to bank and keep it pressed whilst putting £15 or more into machine. when lifting finger off cancel bank will display £65 i think. Doesnt matter what JP comes from

    i promised to try this out but the d n' p in the pub was turned off - suspicious huh. will try again though

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