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Thread: fireball

  1. #1
    Rank: Player
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    on the turbo gable when you take somethin, feature stake sometimes gambles up freely. however the cash stack hardly ever gambles up. i found that when you get boost on the cash stack it let you gamble up more freely. let me gamble from 3.60 to 25, didnt take the risk of gamblin upto fireball though.it was also backing. any1 else got anythin on this apart from the usually loco e.t.c
    Jamie

  2. #2
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    Here's what I sent out on Realfruits:

    Fireball is actually a clone of old Revolution / Battleaxes: The streak and payout cycles are very similar, as they are on more recent clones such as Golden Dragon/Ultimo. As you probably know already, the difference with Fireball is that you have red "no lose" number instead of steps, although steps are sometimes still given. After experimenting on Golden Dragon, which I have at home, I have found that the best method is a straight force on a backing machine. The streak is often £50-£60. What you do is force for a red 'Super' board. Take nothing but a red top feature. If you have forced £30+ into the machine, it will always repeat for £50 and sometimes with afters, the afters needing careful extraction. The "afters" usually start at £4, then a £3, down to £2 - dying on the latter ones is a definite sign to leave the machine where it will then die for £6-15. Cock the afters up and they go forever.

    On Golden Dragon/Ultimo, to get a red board and the top feature you need to use any steps wisely, always stepping in bonus numbers to see if the machine is doing "Super", "Boost", or "Super Boost" [even when the first number is 12 with 10 + bonus to the right]. When in Super mode nudges go both ways, so with a few carefully planned steps to add nudges, you will easily get an offer for £6-10, which you nudge in, and then the machine will normally let you carry on gambling hi/lo for the top feature. In red, this slows down and you can select the £25, which almost always repeats (but only if you have forced the machine payout profile down) and then you can select the £25 again. However, cock this up and not take the £25 and it usually won't repeat and you bugger the machine for another £15. This method works on Fireball too but it is a bit more tricky as it doesn't give steps so often.

    However, the method is still a bit risky as the machine logic appears to block the top feature from happening within £60 of the last one so be careful. Profit: £10-20 if you are lucky. Not a machine to play if you are not confident and have a small float. The best time to play is after you know somebody has been playing and they have been constantly recycling £4 wins - I have experimented with this and the machine really does rip quite nicely like this - the 3 max feature entries within a tenner never yield £7 out to balance the machine if somebody is playing normally. Obviously, the percentage it has paid out slowly decreases over time as so does the number of coins since the last streak, which makes it more likely to give you the streak when you play it.

    BTW, getting Super, Boost, and Super Boost are signs that the potential of a top feature is very soon, say within £15 usually.

  3. #3
    Rank: Untouchable kidgloves's Avatar
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    Eh? WTF?
    Too much bamboozle...you could have said that in a quarter of the text space..but who cares...it's all very shaky info to say the least..

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