any one got any good tips for Red Gaming's Fruits U Sir?
Thanks
Its a collect it out job, best to have a look to see if a feature exchange can be reached and see what it offers. Heres an overview of some of the features:
Big Deal: Randomly select a note from the left, Super: Skill Select.
It could be you: 3 Cash amounts are shown on the Alpha, and shuffled, follow the highest amount and have it, Super: Higher Values.
Stike it Rich: Fast Cash, Super: Second hit from first hit value.
The Prize is Right: Pick a win, Usually a Tenner, Super doesnt seem to make much difference, when its happy enough to give a tenner or more it will or it wont.
Its a Knockout: Gives knockouts on the cash ladder based on the hi/lo number, Super: Number of Ko's doubled.
Star Prize: Cash amounts are displayed on the alpha with stars in place of some of the numbers, hit when you think the highest win is avaliable, Super, Not really that much better, but doesnt star out the Pound number usually.
Big Shot: 4 Shots on the FruitsUSir name, hitting the S will move you one place up the cash ladder, I - 2 places, R - 3 Places, it does get faster, Super: I think if I remember you get another chance.
Count Up: Hit highest win, ie. 50p/£1 then moves onto £1/£1.50 and gets faster. Super: True skill up to a tenner then always seems to jump.
Reel of Fortune: Win Series, Usually £3, Super: £8+ Usually £8-10, sometimes more.
The Strongest Link: 3 Shot climb of section of the cash ladder, missing will lower the section, this is the worst feature even on Super.
Come on Down: Light drops down the cash ladder, very hard on normal, Super, £20 is possible but £10 is more likely.
Show Time: Super Hold, Super: More Steps - When you get this red when coming onto a board with the 7's very near it will nearly always kill you off the board before the first feature exchange.
When two numbers of the same suite have been spun in on the hi/lo reel then a bonus is awarded which gives:
Safe: Current cash amount is safe
Extra Life: Obvious
Lucky 7: Cant lose on a 7
Shuffle: Change Number
Boost: Boosts 1 up the cash ladder
Joker: Adds a Joker
When one of these bonuses is obtained then an option to spin the bonus again is offered, but the value last obtained is blanked out, if a spin is taken and it gives another value from the bonus wheel that also gets blanked out and kills you. The bonus is best spun when you have a bad number if good options are not blanked out but dont get too carried away.
When a feature is offered it can be taken or you can spin the feature wheel and it will either offer another or kill you if it lands on a blanked out feature (which has already been offered).
It should be noted that if you have a bad number then weigh out whether to take the cash or spinning the bonus or feature. 3 Extra Lives, Lucky 7's or Jokers gives top feature.
Hope this helps,
Dave
Thanks fantastic, thanks Dave. I had 22quid out of it today, starting off a fiver. then i ran out of time, cos I was on my lunch..
do you know exactly what the Joker does? i haven't figured that out yet.... extra-life, super7 fine.. but the joker is not easy to work out..
3 Jokers simply give the top feature, its like an extra chip on Hi Roller, or an Extra Symbol on Golden Dragon. Nothing Special as far as I'm aware, I've just lost 20 on one, then I find out some guy took 50 before me!! Oh Well...
Nice Little Machine Description - I'm impressed That's the first post containing any worth while INFO for quite some time.
Speaking of Golden Dragon are there any ways of playing this to streak ?
Cos i seem to get a JP Board soon after a BOOST board and that's about it .
Any help welcome
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