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Thread: Lock N Load emptier?¿?

  1. #11
    Rank: Untouchable Rich Ghost's Avatar
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    Bar wins off nudges was to do with it. Easy to set up before entering the board from holding em on let em spins and swaps etc.

    I'm not pretending i did em btw. I only ever saw 2 of the blighters lol.

  2. #12
    Rank: Untouchable S6TAV's Avatar
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    A1 im confussed because you always start on the nudge button in the corner?

    I did use some methods on this with the bonus button to get LNL top feature but I haven't played one in about 2 years. Shame I used to rate it as one of my fav fruits

    That method works on some other machine not just LNL and not just reds. Have to really know when to collect though same with most methods one false move will screw it up.

  3. #13
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    Only really played it once a long time ago...

    Was 'Paint The Town Red' a clone of this because I saw two of these about a year ago.

    Lock n Load has been compared with Ready to Rock in complications to do the empty / method.
    Better off watching how to do it, rather than reeling off instructions to learn it?

  4. #14
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    Quote Originally Posted by a1056688
    Thats what I said Al.

    Take the correct features / values constantly.

    Where you started on the board would help determine what you would get from that board as far as I can remember.
    well the number reel had nowt to do with owt, as i am sure some farmer somewhere says..

    think board entry was same place always as someone mentioned too, but the gist was to get on the board, analyse reels [usually 6,8,12 nudges needed for blue / red sevens] then go for it, gambling nudges even on a bad number if u are 1 nudge away from the bigger wins, or if not getting a chance for nudgie wudgies, collecting something decent to keep u floated.]

    I had limited experience with em, but managed to do nicely out of em..

    as somone escobar else suggested later in the thread - practice makes perfect...

    Personally I never was the master of these - some people could rip them quick as hell.. sometimes they will just go on a long suck and u will have to keep at em, so walking after making about 70-90 is often worthwhile , as there are usually better [and lets face it - easier] machines or ways to make money / spend your time...

  5. #15
    Rank: Untouchable a1056688's Avatar
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    When I said "Where you start on the board" I didn't mean the square that you start on, I meant how far up the stacks you are.

    The number reel would come in useful in determining whether an extra spin was permitted.
    BSc, MOS, CCA(MPS 4.0), ITIL, ILM, MBCS

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    yep on both counts james a10324345. maybe i should stop smoking crack so i can understand you a bit better

    XD

  7. #17
    Rank: Untouchable DannyC's Avatar
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    LnL was a good m/c in fact a gr8 m/c, it was all about setups and gambling on numbers. GM Cherries rule!!!
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  9. #19
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    The way I played them was mainly to go for set ups to get the JP/7s from the appropriate stack (usually nudges). Let em spins came in useful .There were numerous shortcuts and signs- I can't remember the exact details,it seems so long ago - but I know they could be incredibly tedious machines if you caught one on suck mode.
    I can't pretend I was really an expert - I never found all that many to play.
    There was a similar method for other Reds,like Big Shot but again, unbelievably tedious when not playing ball(and expensive if your float ran out in the attempt...).

  10. #20
    Rank: Untouchable anfield road's Avatar
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    Does anybody on this site have the full instructions as i play this machine a bit and have always found it to be easy to scav up to £50-£60 by taking things like Ram-Raid for £4-£6 and the cash gamble that goes for £7(cant remember the exact name-like toggle cash)i use to always get a 1 on the first go and get a ?cornered hit features go higher and collect and then a few credits later it would let em spin(go on be a devil)collect mystery win and have seen it go to £15 blue sevens,

    ANy help on this machine would be appreciated!!

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