Quote:
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Originally Posted by LPL_Mike
Ok Guys lets put this up for discussion:
The idea is to try and find a balance between the blind levels and the increases:
Here is the new structure:
25-50
50-100
75-150
100-200 -1 Hour
150-300
200-400
300-600
500-1000-2 Hour
1000-2000
1500-3000
2000-4000
3000-6000-3 Hour
4000-8000
5000-10000
What i am trying to achieve is give players more of a chance to play later on in the game instead of the all-feast that we now have.
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That sounds better, though it still gets a bit crazy after first chip-up. Having a big blind of your entire starting stack after two-and-a-half hours seems a little fierce, so why not shove a 400/800 level in there to slow it down just a bit? (And/or put another 1000 in the starting stack. 5000 is a neater number than 4000 anyway...)
To be honest, I didn't think the Filo's levels (with the slower rise from 1000 to 2000 at the crucial mid-game stage) needed changing, but maybe there was different feedback. 15-minute blinds are cool, it's the amount they go up rather than the speed that's the problem.